![]() were NOT added to each map in original Halo 1: Final. ** Player & weapon spawns for CTF, KOTH, Ball, etc. ** Halo 1: Final ONLY supports Slayer and Team Slayer Gametypes. ** It is STRONGLY recommended to download the latest NHE Beta version in place of original Halo 1: Final. – Prisoner OS spawn position fixed back to normal.rename it to ‘carousel_orig.map” via FTP, and then rename “carousel.map” to “carousel.map”. To play, make a copy or backup of the original “carousel.map” file – I.E. ![]() I will make available an add-on Derelict map version with rockets spawning every 2 mins instead of every 30 secs. * Due to differences of opinions between many players, rockets in Derelict will stay at 30 secs spawn. New map pictures for chill out, damnation, and prisoner. New Maps – Downrush, Exhibit, Imminent, Decidia, Outbound Original Maps – Chill Out, Hang-em High, Prisoner, Damnation, Derelict, Battle Creek, Rat Race, Wizard Unlike in Halo 1.5 where you had to switch back and forth between “Original Maps” and “New Maps”, Halo 1: Final has all the best original & new maps in one convenient map pack. Shield Low, Shield Depleted, All Portal Sounds, Assault Rifle Pickup/Ready, Pistol Pickup/Ready, Rockets Pickup/Ready, Shotgun Pickup/Ready, Plasma Nade Pickup, “Clinky” Sound, Damnation & Downrush Waterfall, Outbound Waterfall & Stream Sounds. Overshield Pickup, Camo Pickup, Health Pickup, Shield Charge. The timer script stops announcing the minute up next at around 26 minutes. Every 38 and 18 seconds of a minute, it also announces the minute that is up next. The current minute is announced after beeping sound. Counts down from 10 to 1 second, with the “beeping” sound when powerup(s) spawn. Click Here for NHE features & info.) – In-Game Talking TimerĬounts down every minute, announcing the seconds left every 10 seconds. (The Features listed below are for Halo 1: Final.
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